Game Programmer
Best Indie Developer 2026Tech Tree Games LLCJul 2024 to Present
Remote, United States
Hired as the pioneer developer responsible for leading the project from day one, I have been involved in technical and architectural decisions, feature development, documentation, and technical backlog management.
I also served in a technical leadership role, leading onboarding, code reviews, standard-setting, technical feedback, and managing a team of up to four developers in collaboration with artists and game designers.
- Worked on the development of a 3D mobile game, responsible for various technical phases of the project, from documentation and architecture to implementation and delivery of features.
- Designed and implemented over 30 systems, using SOLID principles, object-oriented programming, and design patterns to maintain a scalable, production-ready codebase.
- Optimized a 3D Tycoon world to run at 60+ FPS using Unity Profiler and performance analysis techniques, while maintaining the visual requirements defined by the project.
- Indirectly led a multidisciplinary team of 4 developers, including onboarding, code reviews, and feedback, as well as acting as a bridge between design and implementation.
- Developed and implemented interfaces, gameplay systems, particles, visual effects, and animations using Unity.










